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OB00-113 Counselor Enlil

OB00-113 Counselor Enlil.jpg OB06-043 Jack-o'-lanternThumbnailsOB07-034 Legendary Dragon Knight LeonOB06-043 Jack-o'-lanternThumbnailsOB07-034 Legendary Dragon Knight LeonOB06-043 Jack-o'-lanternThumbnailsOB07-034 Legendary Dragon Knight LeonOB06-043 Jack-o'-lanternThumbnailsOB07-034 Legendary Dragon Knight LeonOB06-043 Jack-o'-lanternThumbnailsOB07-034 Legendary Dragon Knight LeonOB06-043 Jack-o'-lanternThumbnailsOB07-034 Legendary Dragon Knight LeonOB06-043 Jack-o'-lanternThumbnailsOB07-034 Legendary Dragon Knight Leon

Acquisition:
Capturable upon encounter.

Encounter:
BOSS, NOTE: DO NOT look for his silhouette on the opponent selection screen but look for Grand Marshal Nergal instead as he appears along with him:
Random or,
As the leader (First scan), Scan Lv 10 Prince Mardok or Lv 10 Damkina


Formula:
Lv 10 Counselor Enlil + Evil Heart? = Card Artwork change
Lv 10 Counselor Enlil + Grand Marshal's Ambition = Grand Marshal Nergal
Counselor Enlil + Black Knight GeBulg/Necromancer Tsukuyomi = Death Mort
Counselor Enlil + Death Mort = Necromancer Tsukuyomi

Item :
Evil Heart?

Command:
Attack: Deals 50% Attack Multiplier, Target Null Physical
Wind: Deals 50% Attack Multiplier, Target Wind Magical (+50% vs Fire, -20% vs Earth)
Wind!: Deals 100% Attack Multiplier, Target Wind Magical (+50% vs Fire, -20% vs Earth)
Wind!!: Deals 150% Attack Multiplier, Target Wind Magical (+50% vs Fire, -20% vs Earth)
Wind!!!: Deals 200% Attack Multiplier, Target Wind Magical (+50% vs Fire, -20% vs Earth)
Mirage: Gives the user a buff, Mid Chance for Physical Commands to Miss when targeting the user.
Supply Order: Recover allies' HP by 50.
Special Order: Recover allies' HP by 70.

EX Command:
Mist Formation > Gust Formation

NOTE: His EX has DIFFERENT EFFECTS!!!

Mist Formation: Upon using, allies will be left with 4 EX Gauge. When allied monster receive either Physical, Magical, or Breath attacks, negate those attack per damage they would receive. This EX does not block commands that are not considered Physical, Magical, or Breath, such as Mysterious Dance etc.

(Example 1: Hundred Fist would hit 10 times, this means, Mist Formation will nullify 4 attacks and only 6 will be calculated)

(Example 2: When receiving an AOE attack, and you have 3 monsters, 3 out of 4 gauge will be used. When the next AOE strikes, whichever monster who receives the damage is... random?)

Gust Formation: Upon using, allies will be left with 4 EX Gauge. When an ally uses an Attack Command, consumes 1 EX Gauge, said command will gain 1.2x damage boost. This also applies to moves with multiple attack or AOE attacks.


Recommended build:
Its up to you. Do you want a Wind Magic user, or a healing support? Or just want him to disappear from your party.